I thought foliage auto removed itself around your bases.
Go to where you want to remove trees. Open the in-game editor (ctrl-shift-f11?
not sure, I changed mine, it's in the bottom section of the keybinds list) Click"Navmesh Tools" Click"Roads" Click"Foliage Removal" Drag on the terrain to draw circles: drag out one or more circles covering where you want the trees gone. Quicksave (f5) Quickload (f9). Backup your saves, or at least make a hard save. Go to where you want to remove trees. Open the in-game editor shift+F Click"Navmesh Tools" Click"Roads" Click"Foliage Removal" Drag on the terrain to draw circles: drag out one or more circles covering where you want the trees gone.
Quicksave (f5) Quickload (f9) Close in-game editor. Dreg is a zone to the West of the Fog Islands and South-East of Raptor Island. Prospecting reveals the area to be"dead", although it is populated by sparse trees and shrubs. Low quality copper can be mined here, although mid quality iron in the form of giant structures are also found.
The"Hive Exile" game start happens here. 1 Inhabitants Minor Outposts Camps Nests Homeless. Tech defines the level of development (the highest level of research bench you can build). New levels allow the player to build new structures and research further.
Characters with higher science skill will research new tech faster. Technology falls into 8 different categories, with 6 different levels, the higher level permits more advanced technology in their respective category. Some tech. User:Skelliboi: I made up a quick tech tree based off of the wiki information as of 02/16/ I think it is accurate for build if it is not I can try to edit it at a later date since I have been unable to find a tech tree myself in the 7 years I’ve played I got frustrated and did it myself.
I don’t care if you spread it I’m not here for recognition I’m here as a lover of the game.